

Title: DmPodRockv3
Author: Qualthwar
Completion Date: 09/04/99
Email: dbarker1@tampabay.rr.com
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***FOR USE WITH THE 225f PATCH***

Fixed: Improved Bot movement from DmPodRockv2.

I enjoy playing this map because of its diversity. You can fight to the death in the thick of
things, or you can relax a bit and do some casual fighting. There are four basic levels to the
map and here are the characteristics of those levels while playing with Bots: The second level
is usually the busiest. The first level (lowest level) is the next to the busiest. The third
level is the third busiest and has many different platforms and such at different heights that
make it a large open level. The top level is the least busy and is intended for snipers.

I used to get tired of playing a fast-paced level and I would load a slower level to catch my
breath sometimes. Then I would get tired of playing the slow level and want some more action.
The nice thing about this game is you have both fast and slow places to hang out. Even if you
spawn in a busy spot, you can usually make it to a mundane level if you want a little rest.

The level plays really nice with 15 Bots.

Bugs: Sometimes a texture flicker will occur, like a HOM, on the highest level when you are
sniping. It's not real bad, but it would be nice if it didn't happen at all.


I have only played the map on my system and I didn't notice any lag. I use a 350 MHz, 64 meg RAM,
and a total of 20 megs of video RAM with a 12 meg Voodoo 2 card.  All textures, sounds, etc. used
are defaults that came with the game.

Other death match games I've released to date: DmDreamRock (v2, v3, v4) DmBattlerockv2, 
DmDeathRockv2, DmRock, DmSpiderRock, DmBattleRock. I plan on releasing some more death match maps
that I've map soon. I also have some single player maps I might release in the future.